Book Giveaway - Asylum Earth: Age of the Apocalypse

Goodreads Book Giveaway

Asylum Earth by A. R. Arias

Asylum Earth

by A. R. Arias

Giveaway ends May 17, 2026.

See the giveaway details at Goodreads.

Enter Giveaway
Showing posts with label doomsday. Show all posts
Showing posts with label doomsday. Show all posts

Saturday, June 18, 2022

Melancholia By Lars von Trier - An Epic End of Days Classic Film

 

SPOILER ALERT *** ENDING TO MOVIE

This is The End

Don't you love it when the end of the world is so . . . spectacular?

I can't praise this film enough. It's an absolute classic masterpiece in every way. From the enigmatic musical score (Richard Wagner's Tristan und Isolde) to its devastating ending sequence, Melancholia is . . . well, divine. 

And let's just say that sad endings have their place in cinematic history.

The point of von Trier's film is that this doomsday scenario is what he feels about the future of the earth and who's to say that it's not accurate? It's anyone's guess, I suppose but let's keep in mind that fiction, great fiction is always rooted in a grain of truth.

Yes, in this case, that means biblical truth, for those inclined to believe in the KJV Bible, that is. And yes, there are many Catholics who do believe, as there are many agnostics on the fence about such matters. But the facts remain clear for all to witness and research in the King James Version of the bible, since 1611. 

Dispute these facts at your own peril or to your satisfaction. Either way, von Trier's artistic interpretation of the apocalypse as depicted in the book of Revelation, is personal and quite effective.

Asylum Earth -The Covenant

In walks Asylum Earth with a similar ending except that our beloved earth is smitten, or showered with blessings from heaven and it is not obliterated. Instead, the earth survives a revival of sorts as our galaxy performs its last dance with a little help from Saturn and our planet renews its vows with the cosmos . . . sparkling in its wake.

Of course, I'm not comparing my board game to von Trier's cinematic masterpiece. The main distinction is that the outcome of the game (or novel) is a positive one. This for me is rare because most, if not all my stories end in a Melancholia way. I'd already mentioned in a previous post that I chose to go in a different direction only because of the gloomy atmosphere (global warming) the earth already faces.

Overkill, literally will not work.


And so, to be clear, the title, Asylum Earth-The Covenant is a nod to one of God's previous covenants with humankind, which is to never destroy the earth with a flood again; thereby using a rainbow as a sign.

So God said to Noah, "This is the sign of the covenant I have established between me and all life on the earth."

For what it's worth, I think the novel and board game are timely messages with plots and themes which are quite apropos to the times. As far as I'm concerned, a little hope goes a long way these days so no regrets about the work I've already done and no plans to change it.

Your Takeaway

That's one thing about stories; they should conform to the times so that they fit in the grand scheme of things about to befall us either as individuals or as a species. There's no advantage to writing against the grain to prove or make a point to stroke your ego as a contrarian. It is far better to tell the people what they subconsciously want to hear because there is infinite wisdom in that consensus.

And so with that, I'll quit while I'm ahead; at least in my own mind. 

Tell me in the comments what you thought of the film, Melancholia and what your favorite doomsday movie is.

Remember to subscribe to the Asylum Earth Newsletter for updates about the upcoming game and novel: Asylum Earth - The Covenant. Also, you can get important updates and discounts for the game by clicking on the game box.

Riddle: Who's part human, part Cyborg, and carries a gun?

Find out in my next post.


Sunday, November 10, 2019

New Post Apocalyptic Board Games [BGG, BoardgameGeek - Earth Reborn]


Okay folks, while you're patiently and anxiously waiting for Millennium's big debut in 2020, check out this Top 10 list on BGG, a.k.a. BoardGameGeek by Robert Carroll.

Check out This Cool Top Ten List!

Wednesday, November 6, 2019

Millennium Boardgame's New Box Design . . . Here's the Lesson

Testing, testing, 1, 2, 3. Anybody out there? Not yet. I get it. I haven't posted here in a while so any momentum I had going with SEO a few months ago has gone back to zero.


Good news is that after several mishaps and unforeseen delays, I'm finally printing the second prototype box for the new Millennium board game, so here it is in all it's glory, for whatever this is worth, just for kicks and giggles. I've decided to give this cover a bit of sepia-tone instead of full black and white. I think it works and most likely this will be the box cover that goes into production.

This time around I'm happy to say this current version of the game is playable on all levels from start to finish so I'll be play-testing the heck out of it and fine-tuning anything that needs tweaking. The new launch date is September 11, 2020 so I hope I can stick to that and meet that deadline this time around.

Blah, blah, blah. nobody cares. In fact, all the pretty packaging doesn't mean a thing unless the game is totally playable and engages gamers on a deep level. Superficial game concepts will never cut it so you need something meaningful beyond all the great artwork.

Sure, you need amazing artwork as click-bait, so to speak. But once gamers get a hold of your game and play it out in real life and in real time, you'll need a stronger hook to keep them engaged and interested until the game ends.

And in case you're wondering, the box cover must tell a story. Most games don't because they leave most of the game imagery to the player's imagination and that's a good thing but a better idea is to tell a story with your cover art so you can not only attract potential buyers but also engage them with a storyline at first glance.

Your marketing needs to be worked into
 your stories so you can
use stories to market your books

In this case, I've featured an Android, Andrea, holding a gun (central protagonist) front and center with her dog Apollo beside her, smack dab in the middle of traffic--a scene set in the 1930's. Yes there's a story in there somewhere and it's deep, wide, and long. How long? Well, that's the real hook. There's an entire novel (300 pages featured on the front of the box) about Andrea and this fascinating cast of characters.

I'm about half way done writing the novel, which in fact will also be released as 3 separate short stories that tie in all the game activity with scenes from where the apocalypse first struck in Austin, Texas.

Here's a behind the scenes preview: 

Around the middle of book 2 (Epic Apocalypse) Andrea and Maria are stuck with their stolen Tesla pickup, now running low on power in Jacksonville, Florida after fleeing from Austin weeks ago. So they're deep into their adventurous trip north to New York City along with everything that happened since, which is documented in book 1 (Edge of The Apocalypse).

I'm slowly but surely working my way into book 3 (Beyond The Apocalypse). This is where things take an unexpected turn (again) and the girls are blind-sided with another life-altering dilemma. You gotta love it folks! I'm having a blast putting this down and can't wait to finish it and present it to fans of apocalyptic stories. This is the core audience, by-the-way, but I'm weaving in a bunch of sub-plots that have mass appeal.

I know, I'm a long way from promoting this new series but it helps to be inspired along the way. Otherwise, what's the point in living at all? Your marketing needs to be worked into your stories so you can use stories to market your books. That's something to keep in mind as you write. In fact, movie trailers are designed around specific throw-away scenes so think about that while you're writing your next book because it works both ways.

Millennium is alive and well!

Okay, I didn't plan to write such a long, short post but you get the idea. Millennium is alive and well and coming to a store online soon enough so it's an exciting time all around. I really look forward to playing this game in person with several different players to see how they respond to it overall.

I have a feeling they're going to love it and get hooked. And that's the beginning recipe for going viral. Everything must click so that everyone engages and gets excited at the same time and for the same reasons. That's how things are shared and word-of-mouth turns into a flashpoint that fires up the masses and therefore boosts sales in the long-run. Those initial sales also help potential positive reviews, which in turn starts conversations and begins to convert curious shoppers. There's a lesson in here somewhere but I digress.

Check out the game and if you're a curious reviewer, let me know and I'll send you a free game box in exchange for an honest review on Youtube or your game blog.

Your comments or feedback are welcome!

See the Millennium Game on the Developer Website

Sunday, October 14, 2018

New Board Game Short Story - Girl With a Broken Heart - A Gamble or Not?



As you can see from the images below, it's no secret that the Millennium board game is female-centric. (No worries guys, there's plenty of testosterone to go around in the game.) Fortunately, the Me Too Movement is in full swing, however, my reason for featuring a female protagonist on the cover was not as altruistic as you might think.

To feminists, the male dog, ( Andrea's bull terrier, Apollo) might have another meaning to them. Hey, at least it's not a pig. Double meanings were not intentional.


I'll have to admit the female slant was a marketing ploy because even though 80% of the board game market is geared towards men, I thought I'd switch it up a bit just for kicks and giggles. It doesn't take a marketing guru to figure out that female-centric games are most likely to languish right out of the box, however, in recent years, more women are becoming part of board gaming communities than ever before. So there is a bit of momentum going on.

". . .this game could die in obscurity in the annals of female gamedom . . ."


My hope is that by the time this game and its companion book launches in mid 2019, female players (numbers) are either at their peak or steadily climbing. If they are not, which is entirely possible and most likely the case, then this game might die in obscurity in the annals of female gamedom, to put it professionally. Unless men grab the baton and reach for a cause of their own. (God forbid. I'll have to show Andrea in a bikini before that happens.)

Hey, no risk, no reward. That's what they say and I'm sticking to my guns on that one. Life is all about taking chances, and while I'm no high stakes gambler, I've been known to roll the dice against all odds before.
The Companion Story

In this case, I'm all-in with a female-centric game and book. So now you can judge me as a game designer, a marketing guru, and as a writer in one fell-swoop. It's a good thing this is not my first rodeo, people. While I'm no Jamie Stegmaier, and I'm certainly no Hemingway, I just might hold my own. (Not according to this post.)

No worries, folks. I'll be dead soon enough and no one will remember me anyway. So a word to young guns out there. Go for it while you can because you only live once. Not exactly Freudian advice, but you get the idea. No shame in that game. (I think I ran out of clichés.)

Here's a newsflash about clichés. They are clichés for a reason.

"Respect The Cliché!"


Okay, enough of all that.

Let's see if I can redeem myself and end this post professionally. Not sure about that because I've already had three Bacardi white rum Mojito's and working on another as we speak. Cheers, E.H.!

The point is that board games, in my view, need meaningful stories to help them along and "give them legs" as they say in the entertainment business. After all, what's a game without a good story to move it forward and a good backstory to give it texture and depth?

A boring game, that's what. The market is saturated with games like that.

Anybody up for more of those? I doubt it.

Without further ado, here's a short excerpt, (from the preface) from, Girl With A Broken Heart.

***

The Year 2157 – Austin, Texas


AT FIRST IT LOOKED LIKE MAGIC.

Or a mirage; but it felt like an earthquake. That's what I sensed it was, until I looked outside the window and thought I saw that the entire Austin skyline was falling. My mind must be playing tricks on me, Andrea thought.

I probably had too much to drink last night. For a minute, I thought a demolition crew was at work. And this mushroom cloud, blooming over the city was no morning fog either. In fact, a cloud of dust rumbling towards me, was surely fallout from a nuclear blast.

An explosion so enormous, that my mind could not grasp its magnitude. Jesus. My eyes were not deceiving me. I stared at the landscape and tried imagining the outline of buildings that stood there and imploded in slow motion only moments ago. But what I was seeing was real.

The Austin city skyline was no longer visible at the horizon.

It was there just seconds ago. Then right before my eyes, poof!
Everything crumbled and vaporized into the atmosphere.


***

This is all subject to more editing. I'll post the rest of the story soon. Still building out the middle and ending, which has to be better, greater than the beginning. By the middle of January, 2019, I'll reveal the complete story without spoilers. Stay tuned for that event!