Book Giveaway - Asylum Earth: Age of the Apocalypse

Goodreads Book Giveaway

Asylum Earth by A. R. Arias

Asylum Earth

by A. R. Arias

Giveaway ends May 17, 2026.

See the giveaway details at Goodreads.

Enter Giveaway

Tuesday, March 2, 2021

Your Name on the Next Mars Rover Mission!

 Want to send your name on the next mission to Mars aboard a Rover? 

Read all about it here: Your Name on Mars!


Here's what a boarding pass looks like. 

Friday, February 26, 2021

Post-Apocalyptic Steampunk in the New Millennium



 
New Millennium Box

And the winner is . . . ?

Heck if I know. I've been through dozens of designs and not really crazy about any of them. This comes as close to what could make it into the final design.

It does have a Steampunk or Cyberpunk vibe to it, which is not what I'm going for but, I'll run with this amazing image because it's very close to what I want for this box cover.

This is a free Pixabay image and the only two things I did were change one eye to blue and desaturate the overall color. I love it so far and I hope to print the next prototype with this design.

If you're familiar with this game's backstory, (Edge of The Apocalypse) its protagonist is Andrea Estrella, who originally had platinum hair. I might change her to this image, for now, otherwise, I can give this cool chick a haircut and hair color change.

Guest what? It's much easier to leave her as is and make new playing cards for Andrea. Stay tuned for that in the coming days. I might add a gun to her.

Let me know what you think in the comments. I might print the new prototype in March or April if I can pin down a few more game mechanics. It's all finally coming together and it's about time so onward it is gamers.

Play on.



Saturday, February 20, 2021

Hello gamers, it's about time to update my posts. I've been busy updating Millennium before the next printing of its 3rd prototype. It's a slow and tedious process, especially in my case but I hope to send for another prototype soon, maybe in April.

Here's the newly updated box cover I hope to print with the spot-gloss option.

Millennium Game Box
New Millennium Game Box
This is a rough version of the new square box. (large stout box) The main difference is the gradient around the letter M, which will be printed in shiny spot-gloss while the remaining image is a matte black around it.

Here's a sample of spot-gloss on the game board. It gives the spot a glossy and raised texture that's hard to see here but it is a very impressive effect.

I decided to go with a more comic book style to the box and a graphic novel feel for the books with the same idea. More contrasting colors and black and white gradients throughout.

It's not a hard and typical graphic novel look, but it has that flavor. As the design progresses over the next few months, I suspect I might indulge a bit more in the graphic novel approach to all the artwork.

Spot-Gloss
Overall, I think it's a bit more eye-catching and trendy, I suppose so this could be the direction I'll go in when I launch the game this September (fingers crossed).

It's a work in progress, as all things are and so I hope to fine-tune everything else to match and optimize the game mechanics, which is very important. I tend to work backward and tackle the design elements first because I work visually towards the end product. So all the moving parts are in place but I need to synchronize all those wonderful parts with an exciting game that players will love.

That's really the hard part. Everything else is window dressing but for me, that's an easier way to develop games. It's a lot like designing the poster for a movie before you write one word of the script. I think it's a good approach in this case too because I work visually, which is a good thing since players are first going to see the box before they learn to play the game.

I don't know about you, but that makes perfect sense to me.

In reality, I work on everything along the way, including writing descriptions of the game and developing images to go along with it for marketing and promotional purposes. And that reminds me of the back or bottom of the box. I won't be printing the bottom now but here's a preview of the "finished" design.

I've enlarged it so you can read the text, see the texture, and get a feel for the game and how it's played. It's an ambitious project with a broad scope so that takes time to develop and refine as I go along. Ideas are simple but their execution can be daunting as you can see. This image has not been updated with the new gradients yet but it's just a snapshot of the actual prototype box.

Back of Millennium Game Box
Back of Millennium Game Box


After I'm done with the game I'll post more about how I went about this design and why. There's much more than meets the eye here because there's so much to tell in a very small space. And so that's always a challenge. 

There's an entire book worth of information here as far as design and development but that will be for another post and another time.

Right now, I'm stuck in development hell as long as COVID-19 is around. But that makes the game even better because I'm not rushing anything.

Stay tuned for much more to come about the game's progress. It's slowly but surely getting to a better place than when I started so improvements are essential.

Meanwhile, keep on staying alive and well and keep playing this wonderful game we know as, life in the fast lane.



Saturday, December 26, 2020

Ending of Midnight Sky - George Clooney, Felicity Jones

Here's another movie that needs explaining. Why Clooney, why? I wanted to love this movie as much as Interstellar but it's far too cryptic to get the first time around. I hate when that happens, especially when there are so many opportunities to show and tell during so many great scenes. 

Again, this is one of those films, especially with its opening where audiences fail to connect with these characters because of a lack of better scenes that clearly and emotionally reveal what's going on before the film gets going. All the moving parts are there but without an emotional connection at the outset, most of the film seems meaningless. See for yourself.


Thursday, November 19, 2020

New 2021 Millennium Game Box

So here's an old design I was kicking around years ago and I think I'm finally going to use it if I can get The Game Crafter to print it with Spot Gloss like they do for the game boards. I recently got one of their prototypes and the board was really nice with spot gloss (not optional on their website) so I asked them if they can print my cover that way. Hopefully, they can, and if so I'll try it out with this design.

As much as I liked the cover with Andrea and Apollo with a 1930s background, I think that's a bit too scene-specific (ok for cards) as opposed to a genre-specific image so that good design after 2 years is out. Go figure. Sometimes you have to get over your own designs.

I love black boxes and so I think this is a better way to go for now. It's a very striking look that could work. Right now I'm deep into fixing my playing cards for the most part because some of the text is way too small to read so I'll have to make a few changes.

I plan to have this new box ready to promote next November after I get several (good) reviews and so on. I'm also trying to finish Warpd! so I can get it out there too.

I'm shifting into high gear with all my board games because let's face it, I'm not getting any younger so it's time to make some final decisions and roll the dice.

Yeah, life is a gamble after all.





 

Monday, November 2, 2020

The Apocalypse is Upon Us [Behold, The World After 11/3/2020]


I present to you, The Danish National Symphony Orchestra with their score of Taxi Driver (A Night Piece). 

Enjoy the dichotomy of its peaceful sound and its daring riffs. 

Behold, people. The flashpoint that ignites the apocalypse is soon upon us

Stay calm and stay safe.

Enjoy the music.

Peace out.





Tuesday, October 13, 2020

New Post-Apocalyptic Board Games, Movies & Books

 


Here's an unfinished preview of a promotional video for Millennium. I still have quite a bit to add to it, mainly game-play snippets and an upbeat score to finish. I want to keep it under 2 minutes if possible. 

This video is primarily a short introduction so players get a feel and tone of the game so following these instructions, I'll feature players demonstrating several moves for starting the game.