Showing posts with label kickstarter.. Show all posts
Showing posts with label kickstarter.. Show all posts

Wednesday, June 14, 2017

New FORUM for Board Game Nerd Alert!

I just wanted to share the debut of my brand new Forum for this blog. Funny thing is that I look like the King of Nerds in that photo I just posted. Check out the FORUM link below or on the right and jump right in and start a topic or just say hello.

Board Game Nerd Alert! Forum

I look forward to meeting you and many fellow board game developers and designers. It's going to be a blast!

I've never thought of myself as a nerd or a geek but my photo begs to differ. Who knew? Hey, it's all in good fun. Nerds and board game geeks rule!

Just a little background as a designer, I've been interested in graphic design most of my life and started my own graphics and advertising business back in 1995.

I had just started getting good clients in my home office when my divorce decree came into my life and hit me right between the eyes.

The details are probably typical of all divorces and it turns out my ex-wife and I have been back together for some time now.

Last Christmas my 2 boys got classic board games and we played Clue and Life, and all along I was thinking, "These games are pretty lame and not how I remember them when I was a kid."

So the light bulb went off and here I am a year later, deep into developing three board games. I have to say that I'm having the time of my life. I barely get any sleep and I look forward to working on my games every day, all day long. Yes, retirement does have some privileges.

For me it's not work. It's fun and a heck of a challenge trying to figure out the best game mechanics and graphics for each game. I really think I was born to do this because out of all the many design and copywriting jobs I've had over the years, this is by far my favorite.

I hope you will join me and together we can learn about this unique business and help each other along the way to making the best games in the world.

I'm committed to game development in a way I cannot explain. It's fun and it's addictive just as much as gaming is. And there's nothing else I'd rather do.

Join me today and together let's change Board Gaming for the better!

Play on!

I'm back to my game, Millennium. Working on my last tokens and a few of the cards.

A.R. Arias

BTW, I'm looking to interview on this blog any designer or developer who wants to talk about their games. Email me and let's have some fun with this!

starshipgrafix@outlook.com

Tuesday, June 13, 2017

Essential Elements When Designing The Back of Your Game Box

The back or bottom of your game box should feature key elements of your game but more importantly it should include a hook that will entice potential customers to buy.


In my case I've included in the Millennium game 4 custom artworks featuring 3 female action heroes from the Playing Cards. Since most gamers are male, you can't go wrong including several "hotties" if for no other reason than just to confirm that guys are pigs.

That's the lead image and lead offer, or the hook that pervs like me, you know, males prefer. It's simply an offer we cannot refuse. Imagine grown men going gaga over manga style artwork. Ridiculous but true.

Okay, enough of that. You get the idea. After all it's not like any women are reading this blog post. But it did cross my mind to include a black female hero for a change. And in fact they all are an important part of the game's ending. Especially Andrea, the half Cyborg, platinum-haired heartthrob.

All these chicks kick ass and look good doing it. What would an Apocalypse be without them?

Okay, back to the box. Here's the back of Ticket To Ride, which happens to be a popular game with global reach. It's a good strategic game and I see the romanticism in it and the nostalgia it evokes. This is the Europe version of the game.


As you can see the back of this box is also very busy with graphics and text. There's just no getting around that. There's so much to say and so little room to fit all of it. Here they've maximize every square millimeter of space.

The back doesn't have to look as pretty as the front of the box but it must pack all the important details about the game or at least a general overview of the story plus plenty of graphics.

The Ticket To Ride box displays the game board and most of its bits and cards. This is something I'm still considering for my box. It's almost a no brainer to include the board but I don't think it's as sexy as female super heroes.

If Millennium gets any traction I'll make room for the board because it is an interesting board. But for now I'm counting on the custom artwork to attract some attention and hopefully work as a flashpoint for sales.

You never know but changes can easily be made with on-demand digital production so it's not a big deal to replace or reconfigure the artwork, which essentially translates into a soft sales pitch.

Always focus on your story and the hero's goal. It's all about that every time. Otherwise you're just playing with little trinkets like clueless children.

That's one reason I like the Apocalypse theme because even children can relate to it without freaking out over it. Let's face it, these days kids grow up hearing and experiencing some of the scariest news we 've ever heard or seen. So for them a game like Millennium is not such a stretch or something out of touch with reality. In fact it's more of a learning experience than anything else.

I know my two boys (11 and 13) get it. They might know more about the End of Days than I do. Which is why they are very important consultants for the game and why Millennium is such an engaging and fun game.

And yes, I've tinkered with the box cover once again. No worries, it only gets better. I'll post the new box cover in a few days. I've been really busy finishing up the board and some playing cards and a bunch of tokens too.

I don't think this work ever ends but I am on schedule to order the prototype in July and improve it from there until November when I go all out with marketing just in time for Christmas.

I also decided to forego Kickstarter. It's just not for me or this project. I'm pretty much developing and funding this project on a shoestring budget with mostly free artwork and while I would like to take Millennium to another level, that will take more time.

Right now I'm just testing the waters by myself to see if the game gets any traction through blogs and limited advertising on social media. If it does, I'll certainly consider tooling up with more customized artwork and game pieces.

As it stands right now, I think that for the retail price of about $39, Millennium is a great deal and a really good quality game at that price-point.

Play on, folks.

Freedom - From the Millennium Board Game. Love the hair and boots!

Andrea from the Millennium Board Game. Meow!
Penelope - Very hot!