New Millennium Game Box |
Family game night is back and so it's a good time to try something new if you're tired of the old classic games. I was hoping to get Millennium out there by the September 11 deadline but since the manufacturer (TheGameCrafter.com) had been closed and I've had to add additional COVID-19 theme cards and chits, that has set me back a bit.
But no worries, the game is better than ever and holding up nicely despite minor delays. I still have a gameplay video to produce once they print the final prototype. Mama mia, (I'm watching the Godfather for the 100th time as I work) this game is never done.
Grazie. Prego.
Absolutely one of the best films ever made. You gotta love the classics and that includes classic games but once in a while you have to take a walk on the wild side. Like watching Mad Max Fury Road for a change. That's a modern classic right there.
I like to think that Millennium will become a modern classic game in its own right someday. I designed it with that thought in mind so the game does have many classic themes and scenes that resonate and are familiar to many players.
That's one thing to keep in mind when you design a board game of any kind. It's best if a new game has familiar mechanics and themes that all players can relate to. I've always been fond of stories that take you back in time and so that's a big part of Millennium, as the cover shows.
But the game is about so much more than visiting the past as it explores Earth's possible future, which is a hopeful one. The themes and plot devices run deep in the game and so it is also more than a search and rescue game. Millennium lives and plays on many levels and draws you in and takes you in many directions. There are many choices and you'll have plenty of decisions to make along the way so its many adventures are unpredictable.
It's going to be an exciting game and I really look forward to announcing when the game is finally done. Soon. Hopefully very soon.
Meanwhile, let's be safe out there.
Hill Street Blues. (Google it youngbloods.)
That's one thing to keep in mind when you design a board game of any kind. It's best if a new game has familiar mechanics and themes that all players can relate to. I've always been fond of stories that take you back in time and so that's a big part of Millennium, as the cover shows.
But the game is about so much more than visiting the past as it explores Earth's possible future, which is a hopeful one. The themes and plot devices run deep in the game and so it is also more than a search and rescue game. Millennium lives and plays on many levels and draws you in and takes you in many directions. There are many choices and you'll have plenty of decisions to make along the way so its many adventures are unpredictable.
It's going to be an exciting game and I really look forward to announcing when the game is finally done. Soon. Hopefully very soon.
Meanwhile, let's be safe out there.
Hill Street Blues. (Google it youngbloods.)
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