Sunday, November 25, 2018

Colonizing Mars: Can We Escape The Apocalypse? Buzz Aldrin's Startling Answers [Interview Photos]


Visions of permanent human settlements on Mars all include methods by which inhabitants can grow plants and produce food. Picture: Bryan Versteeg/Spacehabs.comSource:Supplied

It's Mars or bust, says Buzz Aldrin, Apollo 11 hero and space explorer extraordinaire in an interview with News Corp.
“I don’t think we really understand how much we can take of that, [radiation] or from how much we can be protected in efficient ways..."

While in Australia, Buzz Aldrin spoke to News Corp. about his passion for a human outpost on Mars. The promo is part of National Geographic’s series of talks, Mars: The Live Experience.

Would Buzz take such a risk?

Buzz Aldrin Speaks
“Well, it may hurt! But to have a very challenging life from age 40 when you get to Mars, and returning at 60, may be worth it having sacrificed for your country, or for humanity ... This is a concept that I don’t think very many people have come to grips with yet.”

Traveling to Mars is much more difficult than flying to the Moon in every way.
“Then we didn’t know,” Aldrin said.
There launch window is narrow. The trajectory and thrust have to be very exact. About half of the Mars missions have succeeded so far.

Buzz Aldrin Mars Promo
“You have to get it 100 percent: 95 percent, you don’t get to Mars. You don’t come back,” he says.
“No free return and no backup system, no alternate. I’m disturbed about that.”
Aldrin says that independent, short missions are doomed to fail.
“Probably the third time we get there, Congress or somebody will say ‘here, we know how to do that — lets spend that money over here ...’ And that will be it for Mars.”
Aldrin believes that high risks can be managed by sending mission components separately.
“You can have a year-and-a half tour of duty, a five year tour of duty, a seven-and-a-half ... and come back,” he says. “You’re sending as many as you’re bringing back.
"Are you disappointed you never got to fly to Mars?"
“No. See, we’d already flown,” he says.

MARS Series for Nat Geo

“The three of us (from Apollo 11) felt that being so fortunate to have come out with the mission and end up the first landing that we didn’t feel like flying another mission was fair to other guys. We’d be taking a potential mission away from them."


Aldrin hopes NASA accepts his "master plan" which is already working on the spacecraft and the rockets to launch astronauts to Mars by 2030. And he expects a Mars settlement by 2040, around the 70th anniversary of his Apollo 11 moon landing.

Aldrin also envisions using Mars moons, Deimos and Phobos, as stepping stones for astronauts. He doesn't like the label "one-way" and he imagines tours of duty, lasting up to 10 years.


Do you think we should colonize Mars?
We welcome all comments or questions.

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A.R. Arias, a Mars enthusiast, is the designer/developer for Terra Nova Board Games. His debut game, Millennium-Glory Beyond The Ages, and its companion short story, Girl With A Broken Heart, launches 9.11.2019.



Monday, November 19, 2018

Monopoly For Millennials Board Game A Big Miss or Just A Publicity Stunt?


This family still plays Monopoly. Well, my kids mostly play that and The Game of Life. This blogger doesn't play too many classic games any more. Which is why I design my own board games for millennials.

The biggest complaint about this new Monopoly for Millennials, at least on Twitter, is that it's condescending and insulting to players.

Let's take the tagline: Forget Real Estate, You Can't Afford It Anyway.

Yeah, that's a low blow if you ask me, although I'm sure that Hasbro intended it as a joke, and we get it for the most part. But if you're a millennial, I bet you're not laughing at that line. While the tagline might ring true in most cases, there's nothing inspirational or funny about it.

As the father of several millennial children, I can attest to that. And everybody said, AMEN!

My goodness, where are the days when you could afford a middle-class lifestyle with a 9 to 5 job? Well, maybe 9 to 9 because that extra overtime certainly helped. But these days, you're lucky to get a 4 hour shift in most places.

You see where this is going? You brought it up Hasbro. Here's the thing; games must be careful not to cross the line. These are sensitive times of political correctness, 99 Percenters, Me Too Women's Movement, etc. You get the point.

These are real social problems that many citizens face. It's not a game to them and it's not funny because they have to live with those issues on a daily basis.

So people at Hasbro, listen up. Go back to the drawing board and remove all the offensive and insensitive comments on your packaging because, that's a game we know how to play too.

Forget Monopoly, Nobody Plays That Anyway.

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Your comments are welcome. Don't be shy, let it fly.

A. R. Arias is a freelance graphic designer and developer at Terra Nova Board Games.


Sunday, November 4, 2018

The Road To Hell is Paved With Works-in-Progress - Philip Roth

The title is one of my favorite Philip Roth quotes and it's quite appropo in my case with Broken Heart.

Here's the latest version of the GWBH cover. The most important part is the sales copy, I mean the blurb on the back cover, as it's known. As it stands now, it is a mixture of fact and fiction in all its incarnations, and as far as I can tell, it still works.

I've added an element, a short mention about clues to a riddle and an image to go with it, which is central to the main plot. Namely, anagram clues that tell which state is the next to get bombed. Nice touch, I think, but who knows?

AUNT IS AT SEX


You can barely make out the first clue: It's Big, followed by the anagram, AUNT IS AT SEX with a strip-tease image. Kind of funny if you think about it. The answer is a bit obvious, Austin Texas, the opening setting for the story. The anagrams get progressively more difficult to solve and that's part of the challenge for the characters in the book, as well as for the readers.
Playing Card

It's becoming obvious to this blogger that Girl With A Broken Heart is decidedly a full-length stand-alone novel. But for the purposes of the Millennium board game, I've kept the short story to about 110 pages.

The beauty of this book is that it serves as an in-depth promo for the board game, if you will, and vice versa. For those who first purchase the game and then learn about the book, they have an option to download a free PDF copy online. Otherwise, the paperback (available on Amazon) comes as a collectible edition with a prologue and photos that the online version does not include.

There has to be a clear distinction between the two, otherwise what would be the point, except that one is digital and the other is a physical paperback copy. Maybe that's enough, so we'll see if I decide to make them identical and leave it at that.

Playing Card
I'm leaving no stone unturned but in reality 95% of all the work is already finished and I still have about a year before the official launch date of 9/11/2019.

I love that because it gives me plenty of time to ruminate and experiment with it to see how I can make it even better. Although, I'd be happy to publish both the game and the book in January. It all depends how I feel about it at the time. But I'd like to stick to the official publication date because it has more meaning as it ties in with the 9/11/2001 events.

Sometimes momentum and trends are everything and they're important to incentivize and motivate sales at all levels. I still have another ace in the hole as far as marketing goes. I'll talk about that in my next post.

Meanwhile, I do have six more games and two other books that I'd like to finish so I'll get to it.
Your comments and questions are welcome.

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Play for free online at: Tabletopia.com
Learn about the game at: TheGameCrafter.com/games/millennium


Girl With A Broken Heart-Andrea's Final Journey: A companion story eBook available now in free PDF Format on the website: